PRIZE PUZZLE FOR FEBRUARY 2007The ALL-Play-ALL Puzzle and ProgramIf you can work out a set of rounds that satisfies these
conditions then you have nearly solved the problem. The problem,
however, is set in a different way that may be of interest. Let us
designate the players or teams with the letters
A,B,C,D,E,F,G,H,I,J.
The numbers 1 to 9 are the round numbers. So the finished matrix enables the games organiser to say who plays whom in each round by finding the round number and looking up the column and row letter for that round. As an example, the diagram shows player C playing F in round 5. The matrix must remain symmetrical because if competitor C plays F then it followed logically that F must be playing C which mirrors the C plays F entry. The zeros in the diagonal are not used because they would otherwise represent each player playing him/her self. A computer program accompanies this problem which makes sure you stick to the rules. It is a small program that can be downloaded and deleted when you have finished with it. It is run either at the Run command (after pressing Start in Windows) or at a DOS prompt in Windows. When you have completed all the entries a secret code word is revealed to show you have done it. Click this link ALL-ALL.EXE to download the program. The program has been checked for viruses. It is run either with the Windows Run command or at a DOS prompt. It does not require any installation procedure and may be deleted afterwards. If you prefer, you can fill in the matrix manually (using a printout of this page) without downloading the program but it will be much easier to use the computer program I have written.
ANSWER![]() Congratulations to Clem Robertson and John Stafford who did the puzzle. |